![]() ![]() A player-friendly version of the map is also included with this adventure (see appendix C). This map is for the DM’s eyes only, as it indicates the locations of places described later in this adventure or the adventures that follow. The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast. The following abbreviations appear in this book: Symbol If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies retreat or reinforcements arrive as needed. You are empowered to modify the number of enemies in an encounter and their hit point totals as you see fit. This adventure contains advice for adjusting encounters based on the number of characters in the party. For example, a spellcaster makes a good sidekick for a fighter or rogue. ![]() Ideally, a sidekick’s abilities should complement those of the main character.Sidekicks are stalwart companions who can perform tasks both in and out of combat, including things such as setting up camp and carrying gear.Make sure the player understands the roles and limitations of sidekicks in this adventure: Magic items are described in the Dungeon Master’s Guide. Spells and equipment mentioned in the adventure are described in the Player’s Handbook. When a creature’s name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this adventure. All the necessary stat blocks are included there or in appendix A. The Monster Manual contains stat blocks for most of the creatures found in this adventure. The Sword Coast Adventurer’s Guide is helpful but not necessary. To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. If you like and use these unauthorized PDF versions of the adventures, please consider paying your dues to D&D Beyond. This adventure and the two before it in the Beyond the Dragon of Icespire Peak series are available from the D&D Beyond website for a small fee. This adventure trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit. You can run Divine Contention as a stand-alone adventure or as the concluding part in a trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lord’s Wrath is the first adventure and Sleeping Dragon’s Wake is the second). You can run the adventure for as few as one player or as many as six players. By the end of the adventure the characters should reach 13th level. D ivine Contention is a Dungeons & Dragons adventure designed for characters of 11th through 12th level set in the Sword Coast region of the Forgotten Realms campaign setting. ![]()
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